Digital Builds
Mesh Objects

Press Play | Created 3.26.25 | Inspiration: CG Cookie Tutorial

CG Cookie Logo | Created 3.6.25 | Inspiration: CG Cookie Tutorial

Tea Cup | Created 2.27.25 | Inspiration: Practice with mesh modeling of everyday objects

Hard Drive | Created 2.23.25 | Inspiration: CG Cookie Tutorial

Soccerball | Created 2.12.25 | Inspiration: CG Cookie Tutorial

Sci-fi Crate | Created 2.8.25 | Inspiration: CG Cookie Tutorial
Character Sculpts
Created: 6.7.25 Software: Blender 4.4.3 | Sculpt Mode | Dyntopo | Remesh | Custom Lighting & Shading Inspiration: Personal sculpting practice | Concept generated with AI Description: This sculpt was completed as part of a personal character study focused on whimsical form and mood in Blender. I used dynamic topology and voxel remeshing to build smooth, rounded shapes that convey softness and simplicity. The environment was designed as a fully enclosed lightbox with an image-wrapped interior to create an immersive, pastel-toned backdrop. Lighting was built from scratch using a customized 3-point setup to emphasize gentle contrast and maintain a dreamy atmosphere. The final render was completed in Cycles with 600 samples and denoising to ensure a clean, polished result. The environment was built as a fully enclosed lightbox, with a carefully mapped image wrapping across the interior to create a seamless, immersive backdrop. Lighting was designed using a controlled 3-point setup to highlight form and shadow while maintaining a dreamy, storybook atmosphere. Rendered in Cycles at 600 samples with denoising for smooth, polished results.
Created: 5.29.25 Software: Blender 4.4.3 | Sculpt Mode | Dyntopo | Remesh | Custom Lighting & Shading Inspiration: CG Cookie Assignment | Concept by Alyssa Veysey Description: This sculpt was completed as part of a CG Cookie assignment focused on stylized character sculpting in Blender. I learned how to use dynamic topology and voxel remeshing to form smooth, organic shapes. The scene features custom lighting setups using God rays and simulated caustics to enhance the underwater effect. Rocks and foliage were sourced from Poly Haven to complete the environment.